![gta sa exe 1.0 us gta sa exe 1.0 us](https://cs1.gtaall.eu/screenshots/d4861/2013-10/original/794175113403ada104d32256e02ea6bbf40d705f/131104-gta-sa-2.jpg)
Once configuration is complete, click the Generate button. Choose "Visual Studio 16 2019" and "Win32," then click Finish.
#GTA SA EXE 1.0 US INSTALL#
Download and install latest CMake for windows from HERE and make sure to add it to your PATH.You'll find gta_reversed.sln shortcut in the same folder as premake5.bat. You can either build with Premake5 or CMake, that's up to you.įirst of all clone the project, including the submodules: git clone -recurse-submodules Įxecute premake5.bat (Visual Studio 2019 is required) Using other plugins is strongly discouraged. You can download this in a single archive. Visual Studio 2019 (Enough Community Edition).Coding Guidelinesīefore you start writing code, please make sure to read the coding guidelines for this project. The progress of reversed classes can be tracked here. The goal is to keep reversing until we have the entire game reversed to compile a standalone executable.
![gta sa exe 1.0 us gta sa exe 1.0 us](https://libertycity.net/uploads/download/gtasa_misc/fulls/1297518027_1256584043_gta_sa.jpg)
Now if we make any changes to the reversed code, it will take effect in the game. After the DLL file has been injected, the ingame functions will be replaced by the reversed code. What exactly is this project?īuilding this project will result in a DLL file, that DLL file can be injected into GTA:SA using any ASI loader out there. If you wish to contribute, then we'll be happy to assist you. You can request us to decompile a function for you. A project to reverse Grand Theft Auto San Andreas completely, and to rewrite and document every function.